I recently got my hands on Enslaved: Odyssey to the West(courtesy of my good friend VVB) and thought I'd share my thoughts on the game. For a quick overview of the game's story, check out our previous Enslaved article. To check my review of the game, jump down past the break.
- Gameplay: 6/10
The climbing system can be a little annoying, and I've seen a few reviews comparing Enslaved to Assassins Creed. This may be a little misleading, considering Ezio and Altair don't typically dangle from crumbling objects hundreds of feet in the air. What you may come to realize is that Ninja Theory designed the game this way: you're in a hurry, you need the quickest route to get to the next part of the game. Not making the jump isn't annoying like in AC, its suicidal.
- Characters & Story: 9/10
- Visuals: 10/10
Whether the camera shows Trip fearful and wary of Monkey as she tells him about the headband, or Monkey enraged when she places them both at risk by freezing when a sentry turret opens fire on them, they make the characters even more believable and add weight to the story. When (SPOILER - - - - STOP READING IF YOU DONT WAN TO KNOW) Trip deactivates the headband and tells Monkey she doesn't want him to do anything because he has to anymore, he tells her to turn it back on. The way they look at each other during this cinematic sequence tells the viewer more than a hundred lines of dialogue.
All in all, I enjoyed the hell out of the game and would recommend it to anyone who likes a decent story. Moreover, I'm hoping that Enslaved encourages other game developers take a look into using motion capture for their characters. I'm also hoping for a sequel.
SLG scores this game: 8.3/10
Posted by SLG_J